I'm a Programmer
- Name: John Roper
- Job: Developer, Organist, and Project Manager
- Residence: Quincy MA, USA
- GitHub: @johnroper100
I am a student at Assumption University with a big interest in web design, UX/UI, and computer simulation. I have been working with computer development in entertainment for 5 years. My main skill set is the development of large-scale web applications and server solutions for communities, databases, and project management. I also specialize in the development of tools for 3D VFX and simulation.
My development experience includes Python, NodeJS, C/C++, and PHP/SQL, but I also have experience with Java and Rust. The main technologies and frameworks that I work with include Git, Flask, SocketIO, SQL (MySQL, SQLite), and the Blender Python API. My primary creative software experience includes Blender, Unreal Engine, and the Allegorithmic Substance Tools, but I have also worked with Houdini, Maya, and the Adobe Creative Suite.
Additionally, I am studying pipe organ and composition, and I am a member of the American Guild of Organists (Boston and Worcester chapters).
Software Developer and User Service AgentOrgan Historical Society Jan 2020-Present
Responsible for developing, maintaining, and supporting the historical Pipe Organ Database. Wrote a new system from scratch in early 2020 that will be easier to use and more extendable in the future.
Software Developer and User Service AgentBlend Swap L.L.C. Jun 2018-Present
Responsible for developing, maintaining, and supporting the popular Blender community website Blend Swap. Wrote a new system from scratch to support the 1,000,000+ user site that will be easier to use and more extendable in the future.
Founder and Creative DirectorPlenum Organ Company Aug 2018-Present
Technical design, consulting, and installation of digital and digital/hybrid organs as well as consulting and installation of pipe organ control systems and other electronic parts.
Software DeveloperSelf-Employed 2015-Present
Currently the developer and project manager of the Tonalite lighting control system, Dropplets blog system, and CrowdMaster crowd simulation software for Blender 3D in addition to freelancing on many other projects.
Software Developer and User Service AgentReynante M. Martinez - Cycles Material Vault 2016-Present
Responsible for developing, maintaining, and supporting custom material management solutions for Blender 3D.
Workflow Technical Director and Web/Desktop DeveloperTheory Studios 2015-2019
Responsible for building and maintaining custom team and production management tools in addition to developing crowd simulation, color grading, and lighting software. I also did simulation for a number of different productions including The Man in the High Castle (Nominated for an Emmy), Philip K. Dick's Electric Dreams, and Sesame Street.
Web Development and Pipeline Engineering InternJackrabbit Design Jul 2017-Sep 2017
Responsible for researching and developing custom network render management software and related plugins for After Effects and Cinema 4D. Also responsible for developing custom WordPress themes in HTML, SCSS, and PHP. Additionally, worked extensively on various 3D projects that required modeling, simulation, compositing, and motion graphics skills.
Congratulations to you and your colleagues for the redesigned OHS Pipe Organ Database. I find the site to be very intuitive to consult and beautifully designed. What was already an impressive source of information about pipe organs has become an even better reference for organists, organ scholars, builders and aficionados around the world. My sincere thanks to you and your colleagues for your hard work making this very valuable information available to all.
My experience working with John has been nothing but stellar! He delivers quality results and lightning fast. He made the CMV add-on a reality. Without his expertise, it wouldn't have existed in the first place.
John Roper is helping shape Theory's production toolkit through his expert design and coding skills. He is also providing guidance in modeling and simulation for our animated shows and VFX.